R7 1700X - Scythe Big Shuriken 3 - Asus ROG B350-i - Asus GTX 1080 Strix - 16gb G.Skill Ripjaws V 3333mhz - Silverstone SX500-LG - 500gb 960 EVO - Fractal Design Node 202 - Samsung 60KS7090 - Logitech G502 - Thrustmaster T500RS - Noblechairs Icon It would certainly be interesting to see a game come out that somehow brought back those old elements of gameplay. (standing = fast, crouch slow, prone slowest, etc.) However, I suppose game devs solve this issue by assigning certain movement values to certain posture positions. I recently beat splinter cell blacklist and I never realized how weird it was to be playing a stealth game with only one movement speed. You can't half - actuate the key and have the character go half speed.Īnyway, pointless rant over. This means in critical parts of the game hes playing where the developers intended for the character to only move at half speed, you cannot do, because once you push w, your character is going to run forward, full tilt. Meaning, that unlike on the N64 controller, when the pad had the stick that would make the character move relative to how far the stick is in a certain direction (analog), the PC controls of keyboard and mouse, as well as modern gamepad that is compatible with the PC, are digital.ĭigital signals have one of two options as far as I know (correct me if I am wrong) On, and off. He is trying to (understandably) run an N64 emulator of Banjo Kazooie on his computer, and finds certain parts of the story completely impossible, due to the fact that the PC controls are not analog, they are digital. This is a bit off topic, but it reminds me of how my friend is having trouble with emulators. Maybe it's just a third-person games are more natural on gamepads and first-person games are more natural or efficient on M&K. Past MGS games would have been okay too since the gear selection is just a hold down button and scroll to select. It's really simple and would translate easily with enough effort. As for MGSV, it could just use the mouse wheel and the layout from what I have seen is essentially a typical shooter layout, but with a dodge button and radio button. Yeah, let's forget about past SC games using the mouse wheel. Apparently, there are shared button commands and speed is regulated by a "Walk/Run" system on M&K. Well, from what I looked up on Spinter Cell: Blacklist, the M&K layout wasn't as good as past games - I don't know about Conviction though. Thats what is been designed around for decades if it does come to PC im better the port is gonna be shoddy when it comes to M&K control That's if MGSV ever comes to PC and it seems somewhat probable that it may.įOr all the games ive played on PC ive used Mouse and keyboard but For MGS i'd probs use a controller. Still, with MGSV looking much more fast-paced compared to previous MGS and other stealth games considering the open-world will make it more annoying than in level-based, traditional stealth games, the added accuracy with a mouse would be appreciated. It's not a huge issue since I could just buy an Xbox 360 controller which is now dirt cheap and just add stealth games as "one of those games" like hack n' slash games, platformers, old-school/arcade games, and Assassin's Creed. I just don't know if other games do this as well. I'm new to PC gaming and using a left-handed configuration to lessen the strain on my right wrist, but this works out well too, though it just seems "out of sync" or something so that might change when I get a proper desk and switch back to my right hand. In Splinter Cell - not sure about the recent ones - the games used the mouse wheel to determine Sam's speed. That's natural since it leaves the movement keys all in one spot. With a controller, you would move the analog sticks with different pressure to change speed. In MGS3, MGS4, and MGSV, there are five speeds: MGS3 had an addition of a stalk speed that used the D-pad, MGS4 had a "cautious-worm" speed for crawling, and MGSV has a sprint button. Metal Gear games have at least four noticeable speeds: sneak, walk, jog, and run. That works for many games, but not some stealth games. In most games, when using the M&K, there's usually a "Walk/Run" command. Taking a notch down will make it harder, but still somewhat easy for enemies to detect you and so on and so forth. Going at full speed will cause you to be easily detected. Now, ignoring racing games, stealth games put a huge emphasis on movement speed. In some games, there's some importance on speed Mario games, Assassin's Creed, Dark Souls, etc. So games like Borderlands, inFAMOUS, Tetris, Mass Effect, Dragon Age, Street Fighter, etc. In most games, the speed of your character's movement doesn't matter much. Do you use mouse & keyboard or do you switch to a gamepad? This isn't really a discussion about play-style, but you can talk about that here.
0 Comments
Leave a Reply. |